My work explores the role technology plays in mediating the relationship between humanity and the natural world. It grapples with the spiritual questions posed by a modern environment increasingly shared with machines, algorithms, and distributed networks.
The critical side of my work considers how technoscientific practices influence our image of the world we live in. I use digital fabrication and custom software to create artworks employing an aesthetic vocabulary bringing digital culture and consumerism into contact with imagery drawn from mysticism, occultism, and the history of science. In doing so I aim to bring into focus elements of the technological background by disrupting their normal functioning, encouraging their perception as active participants in shaping of our conceptual and cultural landscape.
The constructive side of my work searches for utopian possibilities in materials, physical phenomena, and technologies. Inspired by currents in contemporary thought such as speculative realism and accelerationism, I turn for inspiration to nonhuman sources such as bioplastics, fungi, algorithms, crusts and fluids. Responding to these sources sculpturally and visually, and by putting them in dialogue with human technologies, I hope to provide an experience of their deep strangeness.
In this strangeness I believe we can find what Steven Shaviro has called “the futurity that haunts the present,” a tangible sense of the route towards richer and more sustainable forms of life.
Samuel Ludford is an independent artist based in London, UK. He works with code, electronics, and digital fabrication to create installations, sculptures, and films incorporating diverse materials and media.
His creative roots are in experimental electronic music. Having performed music and VJ sets at gigs and club nights, the sensibilities and aesthetics of music subcultures and the rave scene continue to inform his artwork and outlook. A longstanding interest in the philosophy and history of science have also led to a general preoccupation with the way humans understand and interact with the world via physical and conceptual tools.
He is currently working towards an MA in Computational Art at Goldsmiths University of London, with work shown recently at the APT Gallery in Deptford, London.
He has an academic background in mathematics, completing an MSc in Mathematical Logic and the Theory of Computation at the University of Manchester in 2010. Subsequently he worked as a software developer, later leaving the industry to pursue his artwork.
These experiences and influences feed into a practice led by hands-on engagement with scientific theory, prototyping, programming, and experimentation with materials.